AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on Android in Portugal: Q2 2024 Performance
Discover the top-performing hypercasual games on the Android platform in Portugal during the second quarter of 2024, with insights on downloads, revenue, and weekly active users.
In the second quarter of 2024, the hypercasual gaming market on the Android platform in Portugal showcased some interesting trends. Here’s a quick look at the performance of the top five hypercasual games based on data from Sensor Tower.
Supermarket Manager Simulator by Digital Melody Games saw a promising start with revenue peaking at approximately $785 in the week of April 22. However, it experienced a steep decline afterward, stabilizing around $23 by late June. Downloads also followed a similar trend, starting strong with around 17K in early April and gradually dropping to about 1.5K by the end of June. Weekly active users initially surged from 21.2K to a peak of 37.2K in late April, before declining to 8.5K by the end of the quarter.
Block Blast! from Hungry Studio maintained a steady presence with downloads fluctuating between 5.8K and 15.5K throughout the quarter, peaking in mid-May. The game had a consistent weekly active user base, starting at 60.5K and experiencing slight variations, ending at 60.5K by late June.
Pizza Ready! by Supercent, Inc. saw modest revenue figures, ranging from $10 to $88 throughout the quarter. Downloads started at 12.8K in early April and showed a gradual decline, ending at around 7.2K in late June. The weekly active users mirrored this trend, starting at 21.7K and ending at 15.8K.
Wood Screw Puzzle from Zego Studio demonstrated a steady increase in revenue, starting at $27 and peaking at $121 in mid-May before stabilizing around $44 by the end of June. Downloads varied, with a peak of 10K in late April and a decline to 4.8K by late June. The game saw a consistent rise in weekly active users, starting at 16.7K and reaching a peak of 35.1K by mid-June.
Vehicle Masters by SayGames Ltd had consistent download numbers, starting at 6.4K and peaking at 5.8K by late June. Despite minimal revenue, the game maintained a stable weekly active user base, starting at 29.8K and gradually increasing to 33.1K by the end of the quarter.
The data from Sensor Tower highlights that while some games experienced significant fluctuations in downloads and revenue, others maintained a steady user base. For more detailed insights and trends, visit Sensor Tower.